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	<title>DigiDave &#187; Art and Design</title>
	<atom:link href="http://blog.digidave.org/category/art-and-design/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.digidave.org</link>
	<description>Journalism is a Process, Not a Product</description>
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		<item>
		<title>Lessons in Web Development &#8211; Good, Fast and Cheap: Pick Two</title>
		<link>http://blog.digidave.org/2009/10/lessons-in-web-development-good-fast-and-cheap-pick-two</link>
		<comments>http://blog.digidave.org/2009/10/lessons-in-web-development-good-fast-and-cheap-pick-two#comments</comments>
		<pubDate>Mon, 12 Oct 2009 18:15:25 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Advertising/Business]]></category>
		<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[Internet/Technology/Gadgets]]></category>
		<category><![CDATA[Journalism Practice]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://www.digidave.org/?p=1440</guid>
		<description><![CDATA[Whenever people ask me about the process of building a website, here&#8217;s how I explain their choices: &#8220;There is good, fast and cheap &#8212; you get to pick two.&#8221; Spot.Us has quietly started development again. I&#8217;ll be putting up sketches of a much needed re-design on the Spot.Us blog soon, but you can see a [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Whenever people ask me about the process of building a website, here&#8217;s how I explain their choices: &#8220;There is good, fast and cheap &#8212; you get to pick two.&#8221;</strong></p>
<p><strong> </strong></p>
<div id="attachment_3222" class="wp-caption aligncenter" style="width: 381px"><strong><strong><a rel="attachment wp-att-3222" href="http://blog.digidave.org/wp-content/uploads/2009/10/VENN-Diagram.jpg.scaled1000.jpg"><img class="size-full wp-image-3222  " title="VENN-Diagram.jpg.scaled1000" src="http://blog.digidave.org/wp-content/uploads/2009/10/VENN-Diagram.jpg.scaled1000.jpg" alt="" width="371" height="480" /></a></strong></strong><p class="wp-caption-text">By Colin Harman (colinharman.com)</p></div>
<p><strong> </strong></p>
<div><strong> </strong> Spot.Us has quietly started development again. I&#8217;ll be putting up sketches of a much needed re-design <a href="http://blog.spot.us/">on the Spot.Us blog soon</a>, but you can see a sneak peek at the bottom of this post, courtesy of <a href="http://www.laurenmichell.com/">Lauren Rabaino</a>. Looking back at what has almost been a full year of work, this is the part of building something from the ground up that plays to one of my strengths. It comes down to project management, weighing expectations with reality, and being able to make tough choices. In this post I will share a fundamental lesson you should keep in mind before building any website from scratch. Perhaps it&#8217;s also a &#8220;life lesson&#8221; that can be applied to engaging in any large scale project.</div>
<div>Back reading: other thoughts of mine related to building large scale projects or start-ups:</div>
<div>
<ul>
<li><a href="http://www.pbs.org/idealab/2008/08/growing-a-community-and-the-importance-of-being-iterative005.html">Launching a site and being iterative,</a></li>
<li><a href="http://www.pbs.org/idealab/2008/09/eliminating-the-fear-of-being-open005.html">Eliminating the fear of being open and iterative</a>,</li>
<li><a href="http://www.pbs.org/idealab/2008/08/growing-a-community-and-the-importance-of-being-iterative005.html">Growing a community and being iterative</a>.</li>
</ul>
<h2>Today&#8217;s lesson: There is Good, Fast and Cheap &#8212; You Get to Pick Two.</h2>
<p>Perhaps this &#8220;good, fast, and cheap&#8221; philosophy goes for all things in life. First, let&#8217;s define the options.</p>
<ul>
<li>Good: Of high quality. Something that will last and perform as expected.</li>
<li>Fast: Something produced quickly. Below par.</li>
<li>Cheap: Something produced at low cost. Below par.</li>
</ul>
<p>When building a start-up you get to choose two. Sometimes the choice is made for you (i.e. If you are bootstrapping).</p>
<p>The combinations.</p>
</div>
<div>
<ol>
<li>Good and fast: Means the project is not cheap.</li>
<li>Fast and cheap: Means the project is not necessarily good.</li>
<li>Cheap and good: Means that it was most likely not fast.</li>
</ol>
<p>Do these rules apply 100 percent of the time? Of course not. Nothing is 100 percent. But if I were a betting man, I&#8217;d predict the following outcomes for each scenario:</p>
</div>
<div><strong>1. Good and fast</strong>: If you went for good and fast it most likely means you hired top notch folks. This is a boon to any website project starting out &#8212; but it also means you need to watch your cash flow because it won&#8217;t be cheap. Unless you are rolling in cash, the cost should be a concern. Still, going this route can save you money in the long run. If you are able to get something to market before you cut off development, you&#8217;ll be able to lean on what you&#8217;ve produced and it will work reliably. In contrast, I know plenty of projects that went with option number two&#8230;</div>
<p><strong>2. Fast and cheap</strong>: If it works out then you&#8217;ve won the lottery. Again, I&#8217;m not saying quality is impossible here. But I personally know projects that went the fast and cheap route and in the long run it hurt them. What they ended up bringing to market failed. Most users are not as forgiving as they are to Twitter. If your site breaks, they won&#8217;t come back. It often takes an organization twice as much money and time to build a stable website if the initial site was built fast and cheap. If you are not a tech-minded person, you might wonder why everyone doesn&#8217;t outsource or go with the cheapest labor out there (and there are cheap developers on the market). To them I offer the following analogy: you could pay an <a href="http://en.wikipedia.org/wiki/Amish">Amish</a> wood craftsman to build an heirloom cabinet that will last generations, or you can get something from Ikea that will last two to five years and require some assembly and maintenance on your part &#8211;but will cost a tenth of the price. There is no right or wrong answer. It often depends on where you are in life. When I was in college it was Ikea all the way, baby! In either case the trade-offs are apparent. That&#8217;s the difference between options number one and number two.<strong> </strong></p>
<p><strong>3. Good and cheap: </strong>The typical scenario here is that you have a great web developer (an Amish craftsman of code) who is ready to donate some of his/her time to your project. This is great. It means you can get quality at a cheap price. But this also usually means the development comes at a pace dictated by the volunteer, not you. Set all the deadlines you want in your mind &#8212; the reality is that you&#8217;re at their mercy. Again, this isn&#8217;t a bad thing. It&#8217;s just a trade-off. The good news is that when something does finally get put out, you&#8217;ll have quality and it won;t have broken the piggy bank. If you aren&#8217;t in a rush this can even be ideal (for example, maybe it&#8217;s something you are working on as a volunteer as well).</p>
<div>
<h2><strong>Final Thoughts</strong></h2>
<p>As always, these lessons aren&#8217;t prescriptive &#8212; they&#8217;re descriptive. I don&#8217;t think there is a right/wrong option to take. But it is important to know the trade-offs that you or your project manager are making. Journalism is becoming more entrepreneurial. &#8220;Entrepreneurial&#8221; itself is a buzzword that should be <a href="../2009/04/the-rhetoric-of-journalism-defining-and-re-defining-what-we-do.html">defined</a>, but it either means journalists as innovators (entrepreneur as a person who is pushing boundaries), or journalists as self-employed (entrepreneur as small business owner). In either case, this lesson, which I call &#8220;pick two,&#8221; applies.</p>
</div>
<div><strong><br />
</strong>Now, as promised, below is a sneak peak at what a rough re design of Spot.Us. (It&#8217;s very rough &#8212; see the <a href="http://blog.spot.us/">Spot.Us blog for details</a>).</p>
<p><a title="-1 by spotreporting, on Flickr" href="http://www.flickr.com/photos/29792566@N08/4001953705/"><img src="http://farm4.static.flickr.com/3470/4001953705_68bb657a84.jpg" alt="-1" width="394" height="500" /></a> <a title="spotus by spotreporting, on Flickr" href="http://www.flickr.com/photos/29792566@N08/4002715440/"><img src="http://farm4.static.flickr.com/3460/4002715440_7c2541c7ec_b.jpg" alt="spotus" width="470" height="1024" /></a></p>
</div>
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		<item>
		<title>Thinking Like a Designer</title>
		<link>http://blog.digidave.org/2009/05/thinking-like-a-designer</link>
		<comments>http://blog.digidave.org/2009/05/thinking-like-a-designer#comments</comments>
		<pubDate>Tue, 26 May 2009 12:55:47 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Journalism Theory/Analysis]]></category>
		<category><![CDATA[design]]></category>

		<guid isPermaLink="false">http://www.digidave.org/?p=1230</guid>
		<description><![CDATA[Last week I went to Stanford&#8217;s Innovation Journalism conference. For this conference they invited lots of media makers and paired them up around topics to have round table discussions. I was paired with Corey Ford, a former Stanford Knight fellow who became one of the founders/forces behind Stanford&#8217;s Design Institute. I never thought I was [...]]]></description>
			<content:encoded><![CDATA[<p>Last week I went to Stanford&#8217;s <a href="http://www.innovationjournalism.org/">Innovation Journalism conference</a>. For this conference they invited lots of media makers and paired them up around topics to have round table discussions. I was paired with <a href="http://www.stanford.edu/group/dschool/people/team_corey_ford.html">Corey Ford</a>, a former Stanford Knight fellow who became one of the founders/forces behind <a href="http://www.stanford.edu/group/dschool/index.html">Stanford&#8217;s Design Institute</a>.</p>
<p>I never thought I was a &#8220;design thinker&#8221; but maybe I am. Corey and I were speaking each other&#8217;s language within 10 seconds of chatting. Where I often say journalism and startups need to practice an &#8220;agile and iterative&#8221; processes &#8211; Corey describes this as the process of design and innovation. Below are a few slides from his handout that 100% overlap with the type of thinking that I often tell people we need in journalism.</p>
<ul>
<li>Slide 1: Just a nice clever cover.</li>
<li>Slide 2: The process of innovation. One could start anywhere &#8211; as long as they make a complete circle through the steps:</li>
</ul>
<ol>
<li>Empathy (of the user experience/problem).</li>
<li>Define: Narrow it down, give it scope</li>
<li>Ideate: Brainstorm 100 possible solutions</li>
<li>Prototype: Do what you can real quick.</li>
<li>Test: Put it in front of users &#8211; don&#8217;t continue to mull it over for months and months.</li>
</ol>
<ul>
<li>Slide 3:  Another way to look at this process is the repeated process of focusing and flaring. A good project leader knows when it is time to flare (come up with new ideas and get open) and focus (test, test, test).</li>
<li>Slide 4: Some good rules of thumb. My favorite: &#8220;Bias towards action.&#8221;</li>
</ul>
<p><object width="400" height="300" data="http://www.flickr.com/apps/slideshow/show.swf?v=71649" type="application/x-shockwave-flash"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2F12623579%40N00%2Fsets%2F72157618801974602%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2F12623579%40N00%2Fsets%2F72157618801974602%2F&amp;set_id=72157618801974602&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=71649" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Interview – Amit Gupta</title>
		<link>http://blog.digidave.org/2008/05/interview-amit-gupta</link>
		<comments>http://blog.digidave.org/2008/05/interview-amit-gupta#comments</comments>
		<pubDate>Tue, 20 May 2008 15:19:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Links and People]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2008/05/interview-amit-gupta.html</guid>
		<description><![CDATA[I first met Amit Gupta at a New York Barcamp that he organized - and I was reporting on for Wired. I remember talking to Amit about NewAssignment.net - which at that point hadn't yet started, but I had already...
]]></description>
			<content:encoded><![CDATA[<p>I first met <a href="http://www.amitgupta.com/">Amit Gupta</a> at a New York Barcamp that he organized &#8211; and I was <a href="http://www.wired.com/science/discoveries/news/2006/10/71897">reporting on</a> for Wired. I remember talking to Amit about NewAssignment.net &#8211; which at that point hadn&#8217;t yet started, but I had already talked to Jay Rosen about hiring me as the editor.</p>
<p>Over two years later I&#8217;m happy to report that I&#8217;ve kept in touch with Amit who still introduces me to new things, like <a href="http://wiki.workatjelly.com/">Jelly</a> a unique co-working environment.</p>
<p>More from Amit about his startup <a href="http://photojojo.com/">PhotoJoJo</a> and Jelly in the interview below.<br />
<object width="425" height="344" data="http://www.youtube.com/v/WJhjZOcIMmk&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/WJhjZOcIMmk&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
]]></content:encoded>
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		<item>
		<title>Evolving from Larvae To Bug Lab: The Rise of Open Source Hardware</title>
		<link>http://blog.digidave.org/2007/11/evolving-from-larvae-to-bug-lab-the-rise-of-open-source-hardware</link>
		<comments>http://blog.digidave.org/2007/11/evolving-from-larvae-to-bug-lab-the-rise-of-open-source-hardware#comments</comments>
		<pubDate>Tue, 06 Nov 2007 02:23:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Crowdsourcing]]></category>
		<category><![CDATA[New York/San Francisco]]></category>
		<category><![CDATA[Open Source and Community]]></category>
		<category><![CDATA[Straight Geek]]></category>
		<category><![CDATA[Web/Tech]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2007/11/evolving-from-larvae-to-bug-lab-the-rise-of-open-source-hardware.html</guid>
		<description><![CDATA[Bug Labs is on a mission, &#34;to disrupt the consumer electronics market.&#34; It's a multi-billion dollar industry. But there is a way to bring it down. Somebody has to take the modes of production and hand it over to consumers....
]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: 1.2em;color: #990000;"><strong>Bug Labs is on a mission, &quot;to disrupt the consumer electronics market.&quot;</strong></span></p>
<p><span style="font-size: 1.2em;"><strong>It&#8217;s a multi-billion dollar industry. But there is a way to bring it down. Somebody has to take the modes of production and hand it over to consumers. That&#8217;s what Bug Labs hopes to do. To find out a detailed discription of who they are, how they will do it &#8212; read on.</strong></span></p>
<p><a href="http://www.livedigitally.com/">Jeremy Toeman</a> paused for a drink of water. His voice was straining and raspy from having talked over the crowd at the Punch Bar in New York, giving the same fifteen-minute presentation for the last two hours. The current group of six onlookers, arranged in a semi-circle around Toeman, remained patient. They had been waiting to get close to Toeman for some time. Everyone on the top floor of the bar was there to gawk at what the young company <a href="http://buglabs.net/">Bug Labs</a> was getting ready to offer the consumer electronics world and Toeman had it enclosed in his hands. It was <a href="http://digg.com/hardware/Bug_Labs_It_s_about_open_sourcing_hardware">Bug Labs first public showing</a>. Nobody outside of the company had seen what the young startup had been working on for the last year and a half, so their eyes remained fixed at Toeman&#8217;s outstretched hands. </p>
<p><img width="300" height="179" border="0" src="http://www.digidave.org/adventures_in_freelancing/images/2007/11/05/buglablogo.gif" title="Buglablogo" alt="Buglablogo" style="margin: 0px 0px 5px 5px; float: right;" />In it was the standard motherboard to a computer from about two or three years ago, which included USB, Ethernet, WiFi, and Bluetooth. It fit perfectly in Toeman&#8217;s open palm. The green plastic and soldered on transistors, the guts of a computer, were only interrupted by four adaptors that stuck out of the green circuit board like tiny pyramids. As Toeman, the marketing director for Bug Labs, continued with his presentation he slowly grabbed two smaller motherboards, one he identified as a functioning like a five mega pixel camera and the other worked as a motion detector. Then he proceeded to connect them to the first motherboard like giant computer Lego blocks. </p>
<p><span style="color: #990000;"><em>Bug Labs hopes to do for consumer electronics what Web site mashups have done for the Internet, provide the means for anyone to create their own product. What they will start selling in the fall are the BUGS or the base piece of hardware that can be adapted to include any number of modules that snap into the baseboard like jigsaw pieces. The various add-ons, like a GPS device, a camera, an LCD screen, or keyboard, can be mixed or matched to produce as many gadgets as the consumers can dream up. With 80 potential plug-ins to choose from the BUG could become the foundation for any number of niche gadgets.</em></span> </p>
<p>But before BugLabs can try to disrupt the multi-billion dollar consumer electronics market, they need to polish the plastic casing that is going to house their gadget. At this event in August, Toeman was only able to showcase the internal organs of the gadget.</p>
<p>&quot;The final product will be cased in plastics and will look like a gadget you would buy, this is what we have to show you right now for demonstration purposes,&quot; said Toeman as he pushed the green motherboard towards the center of the circle for the latest group to get a closer look.</p>
<p>The next few months for Bug Labs was a harried race to the finish. They needed to <a href="http://www.buglabs.net/">complete their Web site</a> (finished <a href="http://www.bugblogger.com/2007/11/worth-a-thousan.html">November 1st</a>), any usability issues their product might have, the final aesthetics for the gadgets need to be in place and they have to find a way to generate buzz throughout the consumer electronics industry. If they don&#8217;t manage to stay afloat after the full public launch the dream that Peter Semmelhack, CEO and founder of Bug Labs, had back in 2001 will never come to fruition. (click below to read more)</p>
<p> <img width="300" height="225" border="0" src="http://www.digidave.org/adventures_in_freelancing/images/2007/11/05/buglabraw2.jpg" title="Buglabraw2" alt="Buglabraw2" /><img width="300" height="225" border="0" src="http://www.digidave.org/adventures_in_freelancing/images/2007/11/05/buglabraw.jpg" title="Buglabraw" alt="Buglabraw" /></p>
<p><span id="more-328"></span></p>
<p><span style="color: #990000;">Bug Labs has been working on this launch since April of 2006 after they received venture capital funding from <a href="http://www.unionsquareventures.com/">Union Square Ventures</a>,<br />
the same VC company that funded Del.icio.us, Twitter and Tumblr, but<br />
the idea for a customizable gadget that could fit the unique needs of<br />
any customer has been brewing in Semmelhack&#8217;s head since October of<br />
2001.</span> </p>
<p>It was one month after 9/11 when Semmelhac, now 41, had his first<br />
son. He had been working as a software developer since 1987 and at the<br />
time was CEO of <a href="http://www.antennasoftware.com/">Antenna Software</a>,<br />
which provided mobile solutions for large companies. Like many people<br />
living in New York after September 11th, Semmelhac was dealing with the<br />
constant fear of terrorism, which was conflated by the natural urge to<br />
protect his infant child.
</p>
<p>&quot;Everybody in New York wanted to know where their loved ones were at<br />
all times so if anything happened they could rendezvous and have a<br />
plan, but there was no way to know where your family members were, we<br />
just spent a lot of time on cell phones,&quot; said Semmelhack.</p>
<p><span style="color: #cc3300;"><em>What he craved at the time was a GPS device<br />
that would wake up every 10 or so minutes and plot the position of his<br />
loved ones on a map so he would know where his family was instantly<br />
without having to call.</em></span> </p>
<p>&quot;That gadget just didn&#8217;t exist, it still doesn&#8217;t exist. The market<br />
for a device like that wouldn&#8217;t be big enough,&quot; said Semmelhack. </p>
<p><span style="color: #990000;">That yearning for a gadget that just wasn&#8217;t on<br />
the market stayed with Semmelhack for the next two years. And more kept<br />
mounting in his brain.</span> Next he imagined a security device that<br />
you could stick at your door and would turn on from a motion detector<br />
and automatically take a picture of who was at your door. He didn&#8217;t<br />
want an entire home automation system, just a &quot;simple little tool,&quot; he<br />
said.<img width="300" height="400" border="0" alt="Petersemmelhac" title="Petersemmelhac" src="http://www.digidave.org/adventures_in_freelancing/images/2007/11/05/petersemmelhac.jpg" style="margin: 0px 0px 5px 5px; float: right;" /></p>
<p><span style="color: #000000;">It was in 2003, while playing Legos with his<br />
two-year-old son, that he imagined a way to create all the devices he<br />
wanted at once for a relatively reasonable price.</span></p>
<p><span style="font-size: 1.2em;">&quot;I found myself holding one Lego block in one hand<br />
and another Lego block in the other and wondering, why couldn&#8217;t this<br />
block be a GPS and this block be a wireless modem and stick them<br />
together to get a wireless GPS,&quot; asked Semmelhack. </span> </p>
<p>Eventually Semmelhack decided to scratch his own itch and try to<br />
build the hardware himself. But as he found out, holy smokes, there is<br />
no easy way to build hardware in the same way that you can build<br />
software. He could write software in a day, but building hardware was<br />
out of his reach at the time. </p>
<p>It was in early 2004 when Semmelhack decided to take his idea to the<br />
next level. With his own money he hired three New Jersey engineers, all<br />
ex-Bell Lab employees, to build a prototype.&nbsp; </p>
<p>An important discovery had been made through the process. There was<br />
no technical reason why his multi-gadget dream couldn&#8217;t be built. <span style="color: #990000;">Electronic<br />
companies weren&#8217;t trying it because the idea existed way outside the<br />
current business model for gadgets, which requires large consumer<br />
markets before any product can see the light of day.</span> If the<br />
market is too small then the cost of development gets pushed over to<br />
the consumer &#8212; and that cost is too much for consumers to bare &#8212; and<br />
the gadget dies during R&amp;D.</p>
<p>At first, Semmelhack wasn&#8217;t convinced his prototype was anything<br />
more than a &quot;geeky toy that probably didn&#8217;t represent a real business.&quot;<br />
How many people could he really sell on his two gadget ideas?</p>
<p><span style="font-size: 1.4em;color: #990000;">But two important events in 2004 changed his mind.</span> </p>
<p>The first was the launch of <a href="http://www.makezine.com/">Make Magazine</a>,<br />
a popular quarterly dedicated to hardware hacking, which opened his<br />
eyes to the fact that he wasn&#8217;t the only person interested in<br />
manipulating existing platforms of electronics. The other was a book,<br />
Democratizing Innovation, by <a href="http://web.mit.edu/evhippel/www/books.htm">Eric Von Hippel</a> an MIT professor who argued the control over products is increasingly moving from producers to consumers. (See Assignment Zero <a href="http://zero.newassignment.net/filed/got_great_idea_maybe_you_should_give_it_away">Interview with Eric Von Hippel</a>). </p>
<p>Figuring that the timing was right to turn his idea into something bigger, Semmelhack began looking for venture capitalists. <span style="color: #990000;">The<br />
idea was to form a company that wouldn&#8217;t just sell one gadget to a<br />
niche market, it would sell the ability to create hundreds of different<br />
kinds of gadgets to various small markets.</span> Bug Labs began to take shape. </p>
<p>It was the summer of 2005 when Semmelhack began a nine-month pitch<br />
to Union Ventures, a small venture capital firm in New York. He met<br />
Brad Burnham and Fred Wilson, the founders, at a coffee shop near their<br />
office in Union Square and slowly engaged them in the idea behind Bug<br />
Labs. </p>
<p>Semmelhack had been through the investor dance before with Antenna<br />
Software. But unlike some pitches where the VC at the other end of the<br />
table stays stone-faced until the end of the presentation, Semmelahck<br />
says Burnham and Wilson were engaged, lively and asking questions right<br />
from the beginning. They called it an &quot;out there investment&quot; but saw<br />
lucrative potential in the various applications.</p>
<p>Since then Burnham and Wilson have stayed unusually close with<br />
Semmelhack and the entire Bug Labs team, one could say they have been<br />
closer to this investment than any other since first funding them in<br />
April of 2006. That&#8217;s because the <span style="color: #990000;">Bug Labs office is located just four floors below Union Venture&#8217;s Manhattan office in the Flatiron district of New York.</span> </p>
<p>&quot;It was serendipity&quot; that lead Bug Labs into the same building as<br />
their funders according to Semmelhack. Union Ventures had invested in <a href="http://del.icio.us/">Del.icio.us</a><br />
in 2003 and had recently sold it to the Internet giant Yahoo. As<br />
Del.icio.us was moving out of the building, Bug Labs was on the search<br />
for a space in New York to begin their work. It was a natural switch.<br />
Out with the old and in with the new, but Bug Labs had big shoes to<br />
fill. Del.icio.us had over 300,000 users and was sold for approximately<br />
$30 million.&nbsp; </p>
<p><span style="color: #660000;"><strong>Going Open Source with Hardware</strong></span><br />Semmelhack<br />
had never worked on an open source project before. While building<br />
software that would make the BUG Base function with modules Bug Labs<br />
was using OSGI (Open Services Gateway initiative), technology released<br />
by IBM in 2001. Unfortunately for Bug Labs, the license for OSGI wasn&#8217;t<br />
open source, which meant Bug Labs couldn&#8217;t use it and remain an open<br />
source company, a requirement if they wanted to let their customers<br />
modify their gadgets. </p>
<p>Bug Labs would have to re-write OSGI from scratch, a painstaking and<br />
labor intensive project. That is, until they found a lone Ph.D. student<br />
in Switzerland, <a href="http://people.inf.ethz.ch/rjan/">Jan Rellermeyer</a>,<br />
who had already started doing the same thing, re-writing the software<br />
under an open source license. &quot;It&#8217;s a person we never met, we<br />
implicitly trusted, I don&#8217;t know why, and we built this piece of code<br />
and released it to the open source community together,&quot; said<br />
Semmelhack. If it had not been for this lone developer across the<br />
world, Bug Labs would have been set back by at least four months, which<br />
when you are racing to release a new product with VC money can be an<br />
eternity. </p>
<p><span style="color: #990000;">Today the Bug Labs office houses seven full time employees.</span><br />
Through the hiring process Semmelhack was looking for &quot;the absolute<br />
right people.&quot; It isn&#8217;t about who has the most Ph.d&#8217;s or the greatest<br />
track record, but people who are comfortable taking risks and share his<br />
vision. <span style="font-size: 1.2em;"><strong>Bug Labs is on a mission according to Semmelhack, &quot;to disrupt the consumer electronics market.&quot;</strong></span> </p>
<p>One of the hires along the way was Jeremy Toeman who lives in San<br />
Francisco and traveled to New York for the first public showing of what<br />
Bug Life is going to offer in the fall. </p>
<p>Toeman has worked under this kind of launch pressure before. His latest project in the technology industry was marketing for <a href="http://www.slingmedia.com/">Sling Media</a> which produced the <a href="http://www.slingmedia.com/go/slingbox">Sling Box</a>,<br />
a device that can forward television signals to any mobile device. It<br />
was through that project that Toeman became friends with Peter Rojas<br />
from everybody&#8217;s favorite tech blog to hate &#8211; <a href="http://www.engadget.com/">Engadget</a>, who Semmelhack approached when he was beginning his search for a marketing director. </p>
<p>Toeman and Semmelhack met in a San Francisco Starbucks and &quot;saw eye<br />
to eye right away,&quot; said Toeman. It was an important new role filled,<br />
because a marketing director for Bug Labs wasn&#8217;t going to do consumer<br />
research reports. Toeman is going to have to find and manage the<br />
community of users that will use and develop the gadget itself. And<br />
even before the community can grow, Bug Labs still has to prepare.<br />
There is a long road ahead of them before the launch. </p>
<p>The hardware has to be stress tested, the motherboard has to fit in<br />
the plastic housing, the aesthetics have to be good, the software has<br />
to seamlessly interact with the hardware and back again with the Web<br />
site, the Web site itself needs to launch, and all these parts have to<br />
come together so that the customer will get one holistic experience<br />
when they buy a BUG. </p>
<p>At the end of every presentation he gave at Punch Bar in New York,<br />
Toeman would get a feel for his listeners. While the audience was<br />
getting their fill of Bug Lab&#8217;s prototype, Toeman was actively looking<br />
for beta testers, and that&#8217;s no small order when a pre-requisite for<br />
your beta testers is some kind of software development skills. But itâ??s<br />
the only way to begin stress testing the BUGS. </p>
<p>Beta testing is a stage that all technology startups go through<br />
before their big launch. Del.icio.us had a beta testing stage well<br />
before they were bought by Yahoo. And it&#8217;s the only way to ensure that<br />
when Bug Labs is released in the fall they will have a shot at<br />
achieving what Semmelhack views as their ultimate destination.</p>
<p>Before Bug Labs can disrupt an industry it has to develop into a<br />
final product. And for now Semmelhack presses forward inspired by a<br />
quote from Steve Jobs, founder of Apple Inc. &quot;the journey is the<br />
reward,&quot; Semmelhack repeated. &quot;If you are unhappy with something in<br />
your life, make a change. That&#8217;s how Bug Labs got born,&quot; said<br />
Semmelhack. </p>
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		<title>Prometeus: He Found Fire, We Found Information Exchange</title>
		<link>http://blog.digidave.org/2007/06/prometeus-he-found-fire-we-found-information-exchange</link>
		<comments>http://blog.digidave.org/2007/06/prometeus-he-found-fire-we-found-information-exchange#comments</comments>
		<pubDate>Mon, 18 Jun 2007 01:48:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Journalism Theory/Analysis]]></category>
		<category><![CDATA[Links and People]]></category>
		<category><![CDATA[Open Source and Community]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2007/06/prometeus-he-found-fire-we-found-information-exchange.html</guid>
		<description><![CDATA[This video reminds me of Epic 2014 Both touch on an issue that I come back to again and again. They each say it in their own way -- not specifically, but they graze it. Life is about the exchange...
]]></description>
			<content:encoded><![CDATA[<p>This video reminds me of <a href="http://www.robinsloan.com/epic/">Epic 2014</a></p>
<p><object width="425" height="350"><param value="http://www.youtube.com/v/xj8ZadKgdC0" name="movie" /><param value="transparent" name="wmode" /><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/xj8ZadKgdC0"></embed></object></p>
<p>Both touch on an issue that I come back to again and again. They each say it in their own way &#8212; not specifically, but they graze it.</p>
<p>Life is about the exchange of information. What we are witnessing now is the rapid evolution in that exchange. </p>
<p>This video calls it &quot;knowledge flow&quot; &#8212; &quot;experience is the new reality.&quot;</p>
<p>Well, experience has always been reality. But in this sci-fi quickie, experience, the most intimate forms of information, has become subject to exchange.</p>
<p>In my humble opinion, I&#8217;m still a bigger fan of Epic 2014. First for it&#8217;s originality, but second for its focus on the more practical &#8212; the real consequences for the traditional media makers (the gatekeepers of information exchange) once that gate has broken and the flow of information has become uncontrollable.</p>
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		<title>Technorati’s New Design</title>
		<link>http://blog.digidave.org/2007/05/technoratis-new-design</link>
		<comments>http://blog.digidave.org/2007/05/technoratis-new-design#comments</comments>
		<pubDate>Wed, 23 May 2007 16:39:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2007/05/technoratis-new-design.html</guid>
		<description><![CDATA[Checking in on Technorati today, I couldn't help but notice the new design. It's actually very similar to Wired.com's new design: Big, and bold -- if the news is big, they play it big. Wired's new design was spearheaded...
]]></description>
			<content:encoded><![CDATA[<p><img width="500" height="293" border="0" alt="Technorati_2" title="Technorati_2" src="http://www.digidave.org/adventures_in_freelancing/images/2007/05/23/technorati_2.jpg" /></p>
<p>Checking in on <a href="http://www.technorati.com">Technorati</a> today, I couldn&#8217;t help but notice the new design.</p>
<p>It&#8217;s actually very similar to Wired.com&#8217;s new design: Big, and bold &#8212; if the news is big, they play it big. </p>
<p>Wired&#8217;s new design was spearheaded by <a href="http://www.avenuea-razorfish.com/">Razorfish</a>, I wonder if they were employed by Technorati as well &#8212; I know they tend to get all the big clients.</p>
<p>Aside from the big layout (which is actually a design faupau considering not everyone has a very wide screen), at the top are a scrolling headlines, which are actually popular or incoming tags. Interesting no? </p>
<p>Technorati in this sense is positioning itself less as a search tool and <a href="http://bernardmoon.blogspot.com/2007/05/technorati-relaunches.html">more as a news source</a>. </p>
<p>Not a bad idea. Most people agree that Technorati is still better than Google Blog Search, but considering the resources Google has, that might not last forever.</p>
<p>Steve Rubel has said <a target="_blank" href="http://www.micropersuasion.com/2007/05/blog_search_is_.html">&quot;Blog Search is Dead and Google Killed It&quot;</a></p>
<p> My big quip with Technocrati making this shift is that &#8212; traditionally Technorati has been a source to find new blogs and information. The biggest value of the blogosphere is it&#8217;s ability to level the media playing field. People can get exposed to new blogs, ideas, networks and organize themselves accordingly. </p>
<p>With the search function played down (only a bit) and the popular links to videos, blogs and music getting a bigger play on the site &#8212; how much does this water down that effect? </p>
<p>My guess is very little at this point in time. But the new design feels like a step in this direction. If Technorati wants to stay as a search tool &#8212; it should keep a simple, played-down design (not sure if you&#8217;ve noticed, but Google doesn&#8217;t have much of a design), but if it wants to move more in the direction of an aggregator of popular blog content, they are going in the right direction. The only problem then &#8212; where do I go to find new and interesting things to read and relate to?</p>
<p>But what do I know. I&#8217;m jsut another crazy blogger. Here&#8217;s the freak&#8217;n <a href="http://www.techcrunch.com/2007/05/23/all-new-technorati/">Techcrunch post on it</a> which I&#8217;m sure would be easy to find on Technorati&#8217;s home page soon, as all the A-list bloggers will be. Too bad we don&#8217;t have a <a href="http://www.therssweblog.com/?guid=20070522103905">real unblogosphere</a>.</p>
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		<title>Media Shift</title>
		<link>http://blog.digidave.org/2007/02/media-shift</link>
		<comments>http://blog.digidave.org/2007/02/media-shift#comments</comments>
		<pubDate>Tue, 06 Feb 2007 12:32:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Journalism Practice]]></category>
		<category><![CDATA[Links and People]]></category>
		<category><![CDATA[My Work]]></category>
		<category><![CDATA[Quote]]></category>
		<category><![CDATA[Straight Geek]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2007/02/media-shift.html</guid>
		<description><![CDATA[About a week after I wrote on Internet Multitasking Syndrome, PBS's MediaShift columnist Mark Glaser posed a question to MediaShift readers about converged devices, and more recently whether paid attention to anything anymore. In his follow up post Mark asked...
]]></description>
			<content:encoded><![CDATA[<p>About a week after I wrote on Internet Multitasking Syndrome, PBS&#8217;s MediaShift columnist Mark Glaser <a href="http://www.pbs.org/mediashift/2007/01/has_the_promise_of_converged_d.html">posed a question</a> to MediaShift readers about converged devices, and more recently whether paid attention to anything anymore.</p>
<p>In his <a href="http://www.pbs.org/mediashift/2007/02/your_take_roundupcall_it_a_syn.html">follow up post</a> Mark asked if he could use the photo montage for my new Web site, which he titled &quot;Five Shades of David Cohn.&quot; (I wonder if that will now come up in a Google image search?)</p>
<blockquote><p>I have always framed this problem as being some form of Attention<br />
Deficit Disorder (ADD), but New York freelance writer and thinker David<br />
Cohn <a href="http://www.digidave.org/2007/01/internet-multitasking-syndrome-and-how-we-read-the-news.html" target="_blank" class="external" title="(external link)">recently dubbed the problem <img width="7" height="8" src="http://www.pbs.org/mediashift/_a/i/outlink.gif" class="exticon" /></a> Internet Multitasking Syndrome, with the handy <span class="caps">IMS </span>acronym. His focus was solely on the Internet, and how hyperlinks invite us to jump around like gnats from site to site.</p>
</blockquote>
<p>I&#8217;ve met Mark once and can genuinely say he is a nice and intelligent guy. But I&#8217;m bummed about one thing. As a child I always dreamed about being in PBS with a bunch of fury animated creatures that would help me <a href="http://www.sesameworkshop.org/sesamestreet/">learn to spell</a>. Or at least that guy from A Reading Rainbow. I mean, Glaser bares a little resemblance to <a href="http://www.youtube.com/watch?v=Jt8Q7Fsa_Vs">Beaker</a> from the Muppets, but it&#8217;s just not the same.</p>
<p>Update: Also re-blogged at <a href="http://www.cbsnews.com/blogs/2007/02/06/publiceye/entry2440051.shtml">CBS&#8217;s Public Eye blog</a>.</p>
<p>&nbsp;</p>
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		<title>Miracle Musuems</title>
		<link>http://blog.digidave.org/2006/11/miracle-musuems</link>
		<comments>http://blog.digidave.org/2006/11/miracle-musuems#comments</comments>
		<pubDate>Sun, 19 Nov 2006 19:01:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[Journalism Theory/Analysis]]></category>
		<category><![CDATA[My Work]]></category>
		<category><![CDATA[New York/San Francisco]]></category>
		<category><![CDATA[Quote]]></category>
		<category><![CDATA[Science]]></category>
		<category><![CDATA[Straight Geek]]></category>
		<category><![CDATA[Travel]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2006/11/miracle-musuems.html</guid>
		<description><![CDATA[I continue to spread the locations where my stories end up. Now I can truly write on my resume that I have been published in The Times Argus in Vermont and the Worcester Telegram in Mass. Both picked up a...
]]></description>
			<content:encoded><![CDATA[<p>I continue to spread the locations where my stories end up.</p>
<p>Now I can truly write on my resume that I have been published in The <a href="http://www.timesargus.com/apps/pbcs.dll/article?AID=/20061119/NEWS/611190346/1016/FEATURES07">Times Argus</a> in Vermont and the <a href="http://www.telegram.com/apps/pbcs.dll/article?AID=/20061119/NEWS/611190437/1110">Worcester Telegram</a> in Mass. </p>
<p>Both picked up a story I wrote on some of America&#8217;s offbeat museums, which you can read throug those links, or you can <a href="http://jscms.jrn.columbia.edu/cns/2006-11-14/cohn-weirdmuseums">go here to see</a> some pretty pretty pictures that go with them.</p>
<p>Afterthought:<br />
Adding more papers that picked up the story. <a href="http://www.rutlandherald.com/apps/pbcs.dll/article?AID=/20061119/NEWS/611190339/1031/FEATURES02">The Rutland Hearld</a> in VT and <a href="http://www.azcentral.com/ent/pop/articles/1113offmuseums-CR.html">Arizona Central</a>.</p>
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		<title>New BlockMagazine</title>
		<link>http://blog.digidave.org/2006/10/new-blockmagazine</link>
		<comments>http://blog.digidave.org/2006/10/new-blockmagazine#comments</comments>
		<pubDate>Sun, 29 Oct 2006 16:15:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[Journalism Practice]]></category>
		<category><![CDATA[Links and People]]></category>
		<category><![CDATA[My Work]]></category>
		<category><![CDATA[New York/San Francisco]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2006/10/new-blockmagazine.html</guid>
		<description><![CDATA[A new BlockMagazine came out today. It was a pleasant surprise to walk out my door and see they have new street boxes filled with them. It's filled with some good content including a piece on The Burg, my favorite...
]]></description>
			<content:encoded><![CDATA[<p>A new <a href="http://www.blockmagazine.com">BlockMagazine</a> came out today. It was a pleasant surprise to walk out my door and see they have new street boxes filled with them.</p>
<p>It&#8217;s filled with some good content including a piece on <a href="http://www.blockmagazine.com/canvas.php">The Burg</a>, my favorite sitcom right now (based on the lives of five Williamsburg hipsters). If you scroll down that section (the art section) you&#8217;ll also find a piece by me on an art exhibit &quot;<a href="http://www.blockmagazine.com/canvas.php"><strong>Killing Machines at McCaig-Welles</strong></a>.&quot; (I will probably copy and paste into a new post).</p>
<p>For more photos check here: <a href="http://www.digidave.org/photos/robot_art/">Robot Photos</a>.</p>
<p>Don&#8217;t forget to check out <a href="http://newassignment.net">NewAssignment</a> later this week where we will have a new design and a blast of content.</p>
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		<title>The Many Moods of Dave</title>
		<link>http://blog.digidave.org/2006/10/the-many-moods-of-dave</link>
		<comments>http://blog.digidave.org/2006/10/the-many-moods-of-dave#comments</comments>
		<pubDate>Sat, 28 Oct 2006 03:42:00 +0000</pubDate>
		<dc:creator>Digidave</dc:creator>
				<category><![CDATA[Art and Design]]></category>
		<category><![CDATA[My Work]]></category>

		<guid isPermaLink="false">http://www.digidave.org/2006/10/the-many-moods-of-dave.html</guid>
		<description><![CDATA[What did you do this weekend? I decided to build a duplicating machine. I figure I have so much work to do in the next month or so, I should just duplicate myself and the extra Digidave's could help me...
]]></description>
			<content:encoded><![CDATA[<p>What did you do this weekend? </p>
<p>I decided to build a duplicating machine. I figure I have so much work to do in the next month or so, I should just duplicate myself and the extra Digidave&#8217;s could help me out.</p>
<p><a onclick="window.open(this.href, '_blank', 'width=500,height=367,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.digidave.org/.shared/image.html?/photos/uncategorized/281120364_b4a283ca3c.jpg"><img width="500" height="367" border="0" src="http://www.digidave.org/adventures_in_freelancing/images/281120364_b4a283ca3c.jpg" title="281120364_b4a283ca3c" alt="281120364_b4a283ca3c" style="margin: 0px 0px 5px 5px; float: right;" /></a>
</p>
<p>As you can see, it was a disaster. Each Dave had a unique personality and now they refuse to listen to me. One is a socialite another wants to be a business tycoon and still another one has a dumb grin on his face.</p>
<p>Looks like there is more work for me to do. Let that be a lesson to all of you working on duplicator machines. It just doesn&#8217;t work.</p>
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